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Scott Kletzka
Scott Kletzka
Character Artist at Hi-Rez Studios
Roswell, GA, United States of America

Summary

Hiya! I'm a character artist and I focus on creating fun stylized characters and creatures and am currently available for freelance, full-time or contract work.

Skills

3D ModelingDigital SculptingTexturingUV MappingRiggingDigital PaintingLow-poly ModelingRetopologyHigh-poly ModelingHard Surface ModelingCharacter ModelingOrganic Sculpting

Software proficiency

Photoshop
Photoshop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3D-Coat
3D-Coat
xNormal
xNormal
UVLayout
UVLayout
Maya
Maya
Sketchfab
Sketchfab
Substance Painter
Substance Painter

Productions

  • Smite
    • Video Game
      Smite
    • Year
      2013
    • Role
      Character Artist
    • Company
      Hi-Rez Studios
  • Bb thumb
    • Video Game
      Battleborn
    • Year
      2016
    • Role
      Freelance Character Artist
    • Company
      OMNOM Workshop/Gearbox Software
  • Rvb thumb
    • Movie
      Red vs. Blue - Season 14
    • Year
      2016
    • Role
      Character Artist
    • Company
      Rooster Teeth
  • 1 1
    • Mobile Game
      Candy City - Build Your City
    • Year
      2016
    • Role
      3D Artist
    • Company
      TabTale
  • 2
    • Mobile Game
      High School Life
    • Year
      2015
    • Role
      3D Artist
    • Company
      Sunstorm Games
  • Icon175x175
    • Mobile Game
      Sunnyville Salon
    • Year
      2014
    • Role
      3D Artist
    • Company
      Sunstorm Games

Experience

  • Character Artist at Hi-Rez Studios
    Alpharetta, GA, United States of America
    October 2016 - Present

    Character Artist working on SMITE

  • Freelance Character Artist at Freelance
    Las Vegas, NV, United States of America
    February 2016 - Present

    Freelance Character Artist for various clients. Clients include Rooster Teeth and OMNOM Workshop.

    Titles worked on include:

    -Red vs. Blue

    -Battleborn

  • 3D Artist at TabTale
    Las Vegas, NV, United States of America
    May 2015 - January 2016 (8 months)

    Working as a 3D Artist for mobile games in Unity. Modeling and Texture work using Maya, Zbrush and Photoshop for various character related assets such as clothing, accessories and full characters for mobile games using Unity for iOS. Responsible for 3D modeling, texturing, UV mapping, particle creation, some rigging and shader setup

  • 3D Artist at Sunstorm Games
    Las Vegas, NV, United States of America
    June 2014 - May 2015 (11 months)

    Working as a 3D Artist for mobile games in Unity. Modeling and Texture work using Maya, Zbrush and Photoshop for various character related assets such as clothing, accessories and full characters for mobile games using Unity for iOS. Responsible for 3D modeling, texturing, UV mapping, and shader setup. Sunstorm Games acquired by TabTale, Inc. May 2015.

  • Associate 3D Artist at Sunstorm Games
    Las Vegas
    March 2013 - June 2014 (1 year 3 months)

    Working as a 3D Artist for mobile games in Unity. Modeling and Texture work using Maya, Zbrush and Photoshop for various character related assets such as clothing, accessories and full characters for mobile games using Unity for iOS. Responsible for 3D modeling, texturing, UV mapping, and shader setup. Sunstorm Games acquired by TabTale, Inc. May 2015.

  • Dota 2 Workshop Contributor at Valve Software
    August 2013 - Present

    Modeling, Texturing and Rigging armor and weapon assets for Dota 2 Workshop. Items accepted into game.

  • Contract 3D Artist at Reactor Zero
    Saline, MI, United States of America
    July 2012 - January 2013 (6 months)

    Animation, Modeling and Texture work using Maya and Photoshop for various assets and environment work. Also created levels and terrain using proprietary engine and tools.